#ifndef SINGLEPLAYER_ASTEROID_HPP
#define SINGLEPLAYER_ASTEROID_HPP

// ---------------------------------------------------------------------------

void SinglePlayerAsteroidsLoad(void);
void SinglePlayerAsteroidsInit(void);
void SinglePlayerAsteroidsUpdate(void);
void SinglePlayerAsteroidsDraw(void);
void SinglePlayerAsteroidsFree(void);
void SinglePlayerAsteroidsUnload(void);



// ---------------------------------------------------------------------------

#endif // CS230_GAME_STATE_PLAY_H_


